简单 Qt 3D 示例#

一个演示如何在 Qt 3D 中渲染场景的 Python 应用。

Simple 3D Screenshot

下载 示例

# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

"""PySide6 port of the qt3d/simple-cpp example from Qt v5.x"""

import sys
from PySide6.QtCore import (Property, QObject, QPropertyAnimation, Signal)
from PySide6.QtGui import (QGuiApplication, QMatrix4x4, QQuaternion, QVector3D)
from PySide6.Qt3DCore import (Qt3DCore)
from PySide6.Qt3DExtras import (Qt3DExtras)


class OrbitTransformController(QObject):
    def __init__(self, parent):
        super().__init__(parent)
        self._target = None
        self._matrix = QMatrix4x4()
        self._radius = 1
        self._angle = 0

    def setTarget(self, t):
        self._target = t

    def getTarget(self):
        return self._target

    def setRadius(self, radius):
        if self._radius != radius:
            self._radius = radius
            self.updateMatrix()
            self.radiusChanged.emit()

    def getRadius(self):
        return self._radius

    def setAngle(self, angle):
        if self._angle != angle:
            self._angle = angle
            self.updateMatrix()
            self.angleChanged.emit()

    def getAngle(self):
        return self._angle

    def updateMatrix(self):
        self._matrix.setToIdentity()
        self._matrix.rotate(self._angle, QVector3D(0, 1, 0))
        self._matrix.translate(self._radius, 0, 0)
        if self._target is not None:
            self._target.setMatrix(self._matrix)

    angleChanged = Signal()
    radiusChanged = Signal()
    angle = Property(float, getAngle, setAngle, notify=angleChanged)
    radius = Property(float, getRadius, setRadius, notify=radiusChanged)


class Window(Qt3DExtras.Qt3DWindow):
    def __init__(self):
        super().__init__()

        # Camera
        self.camera().lens().setPerspectiveProjection(45, 16 / 9, 0.1, 1000)
        self.camera().setPosition(QVector3D(0, 0, 40))
        self.camera().setViewCenter(QVector3D(0, 0, 0))

        # For camera controls
        self.createScene()
        self.camController = Qt3DExtras.QOrbitCameraController(self.rootEntity)
        self.camController.setLinearSpeed(50)
        self.camController.setLookSpeed(180)
        self.camController.setCamera(self.camera())

        self.setRootEntity(self.rootEntity)

    def createScene(self):
        # Root entity
        self.rootEntity = Qt3DCore.QEntity()

        # Material
        self.material = Qt3DExtras.QPhongMaterial(self.rootEntity)

        # Torus
        self.torusEntity = Qt3DCore.QEntity(self.rootEntity)
        self.torusMesh = Qt3DExtras.QTorusMesh()
        self.torusMesh.setRadius(5)
        self.torusMesh.setMinorRadius(1)
        self.torusMesh.setRings(100)
        self.torusMesh.setSlices(20)

        self.torusTransform = Qt3DCore.QTransform()
        self.torusTransform.setScale3D(QVector3D(1.5, 1, 0.5))
        self.torusTransform.setRotation(QQuaternion.fromAxisAndAngle(QVector3D(1, 0, 0), 45))

        self.torusEntity.addComponent(self.torusMesh)
        self.torusEntity.addComponent(self.torusTransform)
        self.torusEntity.addComponent(self.material)

        # Sphere
        self.sphereEntity = Qt3DCore.QEntity(self.rootEntity)
        self.sphereMesh = Qt3DExtras.QSphereMesh()
        self.sphereMesh.setRadius(3)

        self.sphereTransform = Qt3DCore.QTransform()
        self.controller = OrbitTransformController(self.sphereTransform)
        self.controller.setTarget(self.sphereTransform)
        self.controller.setRadius(20)

        self.sphereRotateTransformAnimation = QPropertyAnimation(self.sphereTransform)
        self.sphereRotateTransformAnimation.setTargetObject(self.controller)
        self.sphereRotateTransformAnimation.setPropertyName(b"angle")
        self.sphereRotateTransformAnimation.setStartValue(0)
        self.sphereRotateTransformAnimation.setEndValue(360)
        self.sphereRotateTransformAnimation.setDuration(10000)
        self.sphereRotateTransformAnimation.setLoopCount(-1)
        self.sphereRotateTransformAnimation.start()

        self.sphereEntity.addComponent(self.sphereMesh)
        self.sphereEntity.addComponent(self.sphereTransform)
        self.sphereEntity.addComponent(self.material)


if __name__ == '__main__':
    app = QGuiApplication(sys.argv)
    view = Window()
    view.show()
    sys.exit(app.exec())