CharacterController 所有成员列表
这是 CharacterController 的完整成员列表,包括继承的成员。
- collisions : Collisions
- enableShapeHitCallback : bool
(since 6.6)
- gravity : vector3d
- midAirControl : bool
- movement : vector3d
- shapeHit(PhysicsNode *body, vector3D position, vector3D impulse, vector3D normal)
(since 6.6)
- teleport(vector3d position)
以下成员是从 PhysicsBody 继承的。
- physicsMaterial : PhysicsMaterial
- simulationEnabled : bool
以下成员是从 PhysicsNode 继承的。
- collisionShapes : list<CollisionShape>
- filterGroup : int
- filterIgnoreGroups : int
- receiveContactReports : bool
- receiveTriggerReports : bool
- sendContactReports : bool
- sendTriggerReports : bool
- bodyContact(PhysicsNode *body, list<vector3D> positions, list<vector3D> impulses, list<vector3D> normals)
- enteredTriggerBody(TriggerBody *body)
- exitedTriggerBody(TriggerBody *body)
以下成员是从 Node 继承的。
- eulerRotation : vector3d
- forward : vector3d
- opacity : real
- pivot : vector3d
- position : vector3d
- right : vector3d
- rotation : quaternion
- scale : vector3d
- scenePosition : vector3d
- sceneRotation : quaternion
- sceneScale : vector3d
- sceneTransform : matrix4x4
- staticFlags : int
- up : vector3d
- visible : bool
- x : real
- y : real
- z : real
- vector3d mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionFromScene(vector3d sceneDirection)
- vector3d mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionToScene(vector3d localDirection)
- vector3d mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionFromScene(vector3d scenePosition)
- vector3d mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionToScene(vector3d localPosition)
- rotate(real degrees, vector3d axis, enumeration space)
以下成员是从 Object3D 继承的。
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