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Qt Quick Ultralite 翻页游戏演示
/****************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Ultralite module. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ******************************************************************************/pragma singleton; import QtQuick 2.0 Item { enum Direction { None, Right, Left, Up, Down } function isVertical(swipe : Swipe.Direction) : bool { return (swipe == Swipe.Direction.Up) || (swipe == Swipe.Direction.Down) } function isHorizontal(swipe : Swipe.Direction) : bool { return (swipe == Swipe.Direction.Right) || (swipe == Swipe.Direction.Left) } function detectDirection(mouseX : int, mouseY : int, startX : int, startY : int, threshold : int) : Swipe.Direction { if (mouseX - startX > threshold) { return Swipe.Direction.Right } if (mouseX - startX < -threshold) { return Swipe.Direction.Left } if (mouseY - startY > threshold) { return Swipe.Direction.Up } if (mouseY - startY < -threshold) { return Swipe.Direction.Down } return Swipe.Direction.None } }