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Qt Quick Ultralite shapes 示例
/****************************************************************************** ** ** Copyright (C) 2021 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Ultralite module. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ******************************************************************************/import QtQuick 2.15 import QtQuick.Shapes 1.0 ShapesEntry { id: root text: "Fill rules" Rectangle { color: "lightGray" anchors.top: parent.top anchors.horizontalCenter: parent.horizontalCenter anchors.margins: root.contentMargins width: root.contentHeight height: root.contentHeight Shape { width: 100 height: 100 scale: 1.4 * root.shapeScale anchors.centerIn: parent ShapePath { id: star strokeColor: "blue" fillColor: "#55ff7788" strokeWidth: 3 capStyle: ShapePath.RoundCap joinStyle: ShapePath.RoundJoin PathMove { x: 90; y: 50 } PathLine { x: 50 + 40 * Math.cos(0.8 * 1 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 1 * Math.PI) } PathLine { x: 50 + 40 * Math.cos(0.8 * 2 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 2 * Math.PI) } PathLine { x: 50 + 40 * Math.cos(0.8 * 3 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 3 * Math.PI) } PathLine { x: 50 + 40 * Math.cos(0.8 * 4 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 4 * Math.PI) } PathLine { x: 90; y: 50 } } NumberAnimation on rotation { from: 0 to: 360 duration: 5000 loops: Animation.Infinite } } Text { anchors.top: parent.top anchors.right: parent.right anchors.margins: 2 font.pixelSize: 10 text: star.fillRule === ShapePath.OddEvenFill ? "OddEvenFill" : "WindingFill" } } Timer { interval: 2000 onTriggered: star.fillRule = (star.fillRule === ShapePath.OddEvenFill ? ShapePath.WindingFill : ShapePath.OddEvenFill) repeat: true running: true } }