Qt Quick 3D - 体积渲染示例
// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause VARYING vec3 ray_direction_model; // The direction from camera eye to vertex in model space void MAIN() { POSITION = MODELVIEWPROJECTION_MATRIX * vec4(VERTEX, 1.0); ray_direction_model = VERTEX - (inverse(MODEL_MATRIX) * vec4(CAMERA_POSITION, 1.0)).xyz; }