Qt Quick 3D - 简单蒙皮示例

// Copyright (C) 2020 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause

#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QtQuick3D/qquick3d.h>

#include "skingeometry.h"

int main(int argc, char *argv[])
{
    QGuiApplication app(argc, argv);

    QSurfaceFormat::setDefaultFormat(QQuick3D::idealSurfaceFormat());

    QQmlApplicationEngine engine;
    engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
    if (engine.rootObjects().isEmpty())
        return -1;

    return app.exec();
}