Qt Quick 3D - 简单蒙皮示例
// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause #include <QGuiApplication> #include <QQmlApplicationEngine> #include <QtQuick3D/qquick3d.h> #include "skingeometry.h" int main(int argc, char *argv[]) { QGuiApplication app(argc, argv); QSurfaceFormat::setDefaultFormat(QQuick3D::idealSurfaceFormat()); QQmlApplicationEngine engine; engine.load(QUrl(QStringLiteral("qrc:/main.qml"))); if (engine.rootObjects().isEmpty()) return -1; return app.exec(); }