Qt Quick 3D - 自定义着色器示例
// Copyright (C) 2023 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause VARYING vec3 pos; VARYING vec2 coord; void MAIN() { pos = VERTEX; pos.x += sin(time * 4.0 + pos.y) * amplitude; coord = UV0; POSITION = MODELVIEWPROJECTION_MATRIX * vec4(pos, 1.0); }