Qt Quick 3D - 自定义效果示例
VARYING vec2 center_vec; void MAIN() { float radius = 0.25; float dist_to_center = length(center_vec) / radius; vec2 texcoord = INPUT_UV; if (dist_to_center <= 1.0) { float rotation_amount = (1.0 - dist_to_center) * (1.0 - dist_to_center); float r = radians(360.0) * rotation_amount / 4.0; float cos_r = cos(r); float sin_r = sin(r); mat2 rotation = mat2(cos_r, sin_r, -sin_r, cos_r); texcoord = vec2(0.5, 0.5) + rotation * (INPUT_UV - vec2(0.5, 0.5)); } vec4 c = texture(INPUT, texcoord); c.r *= uRed; c.g *= uGreen; FRAGCOLOR = c; }