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Qt Quick Ultralite摩托车仪表盘演示

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#ifndef STATES_H #define STATES_H #include "simulation/smfwd.h" namespace Simulation { struct SimulationState : Machine::AbstractState { void onEnter(const StateId &, const Layer &, Machine &) {} void onUpdate(uint32_t, const Layer &, Machine &) {} void onLeave(const StateId &, const Layer &, Machine &) {} }; struct IntroState : public SimulationState { IntroState(const StateId &nextState); void onEnter(const StateId &, const Layer &layer, Machine &sm); void onUpdate(uint32_t, const Layer &layer, Machine &sm); private: enum Step { Step_Blank, Step_ShowLogo, Step_ShowBLinkers, Step_ShowTellTales, Step_ShowTachoScale, Step_ShowBottomElements, Step_ShowBgLines, Step_ShowBgRoad, Step_ShowSpeedometer, Step_ShowGauges, Step_RpmToMax, Step_RpmToZero, Step_Done } _step; StateId _nextState; }; struct EndState : public SimulationState { EndState(const StateId &nextState); void onEnter(const StateId &prevState, const Layer &layer, Machine &sm); void onUpdate(uint32_t, const Layer &layer, Machine &sm); void onLeave(const StateId &, const Layer &, Machine &); private: enum Step { Step_Blank, Step_HideBgLines, Step_HideRoad, Step_HideGauges, Step_HideBottomElements, Step_HideTellTales, Step_HideTachoScale, Step_HideTacho, Step_HideTachoFramesTop, Step_Done } _step; StateId _nextState; }; } // namespace Simulation #endif // STATES_H