C
Qt Quick Ultralite 车载集群演示
/****************************************************************************** ** ** Copyright (C) 2023 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick Ultralite module. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ******************************************************************************/#include "hmi_input.h" #include "r_typedefs.h" #include "r_gpio_api.h" #include "r_bsp_hmi_knob.h" #include "r_bsp_hmi_api.h" template<HMIInputEvent::Type type, HMIInputEvent::Key keyCode> static void keyEventHandler() { HMIInput::instance().postEvent(HMIInputEvent(keyCode, type)); } static void qulButtonLeftAction(void) { uint8_t level = R_GPIO_ReadIntPin(BSP_BTN_LEFT_INTP); // The buttons are low-active if (level == 0u) { R_BSP_BtnAction(BSP_BTN_LEFT_PRESS); } else { R_BSP_BtnAction(BSP_BTN_LEFT_RELEASE); } } static void qulButtonUpAction(void) { uint8_t level = R_GPIO_ReadIntPin(BSP_BTN_UP_INTP); if (level == 0u) { R_BSP_BtnAction(BSP_BTN_UP_PRESS); } else { R_BSP_BtnAction(BSP_BTN_UP_RELEASE); } } #if USE_FOUT_INSTEAD_BSP_BTN_DOWN != 1 static void qulButtonDownAction(void) { uint8_t level = R_GPIO_ReadIntPin(BSP_BTN_DOWN_INTP); if (level == 0u) { R_BSP_BtnAction(BSP_BTN_DOWN_PRESS); } else { R_BSP_BtnAction(BSP_BTN_DOWN_RELEASE); } } #endif // USE_FOUT_INSTEAD_BSP_BTN_DOWN static void qulButtonRightAction(void) { uint8_t level = R_GPIO_ReadIntPin(BSP_BTN_RIGHT_INTP); if (level == 0u) { R_BSP_BtnAction(BSP_BTN_RIGHT_PRESS); } else { R_BSP_BtnAction(BSP_BTN_RIGHT_RELEASE); } } static void qulButtonCenterAction(void) { uint8_t level = R_GPIO_ReadIntPin(BSP_BTN_CENTER_INTP); if (level == 0u) { R_BSP_BtnAction(BSP_BTN_CENTER_PRESS); } else { R_BSP_BtnAction(BSP_BTN_CENTER_RELEASE); } } static void overrideButtonActions() { //Disable interrupts R_GPIO_DeInitInt(BSP_BTN_LEFT_INTP); R_GPIO_DeInitInt(BSP_BTN_UP_INTP); #if USE_FOUT_INSTEAD_BSP_BTN_DOWN != 1 R_GPIO_DeInitInt(BSP_BTN_DOWN_INTP); #endif /* USE_FOUT_INSTEAD_BSP_BTN_DOWN */ R_GPIO_DeInitInt(BSP_BTN_RIGHT_INTP); R_GPIO_DeInitInt(BSP_BTN_CENTER_INTP); //Assign custom buttons actions r_gpio_IntConfig_t cfg; cfg.Port = BSP_BTN_LEFT_PORT; cfg.Pin = BSP_BTN_LEFT_PIN; cfg.Trigger = R_GPIO_INT_BOTH_EDGES; cfg.Callback = &qulButtonLeftAction; R_GPIO_InitInt(BSP_BTN_LEFT_INTP, &cfg); cfg.Port = BSP_BTN_UP_PORT; cfg.Pin = BSP_BTN_UP_PIN; cfg.Trigger = R_GPIO_INT_BOTH_EDGES; cfg.Callback = &qulButtonUpAction; R_GPIO_InitInt(BSP_BTN_UP_INTP, &cfg); #if USE_FOUT_INSTEAD_BSP_BTN_DOWN != 1 cfg.Port = BSP_BTN_DOWN_PORT; cfg.Pin = BSP_BTN_DOWN_PIN; cfg.Trigger = R_GPIO_INT_BOTH_EDGES; cfg.Callback = &qulButtonDownAction; R_GPIO_InitInt(BSP_BTN_DOWN_INTP, &cfg); #endif /* USE_FOUT_INSTEAD_BSP_BTN_DOWN */ cfg.Port = BSP_BTN_RIGHT_PORT; cfg.Pin = BSP_BTN_RIGHT_PIN; cfg.Trigger = R_GPIO_INT_BOTH_EDGES; cfg.Callback = &qulButtonRightAction; R_GPIO_InitInt(BSP_BTN_RIGHT_INTP, &cfg); cfg.Port = BSP_BTN_CENTER_PORT; cfg.Pin = BSP_BTN_CENTER_PIN; cfg.Trigger = R_GPIO_INT_BOTH_EDGES; cfg.Callback = &qulButtonCenterAction; R_GPIO_InitInt(BSP_BTN_CENTER_INTP, &cfg); //Enable interrupts R_GPIO_EnableInt(BSP_BTN_LEFT_INTP); R_GPIO_EnableInt(BSP_BTN_UP_INTP); #if USE_FOUT_INSTEAD_BSP_BTN_DOWN != 1 R_GPIO_EnableInt(BSP_BTN_DOWN_INTP); #endif /* USE_FOUT_INSTEAD_BSP_BTN_DOWN */ R_GPIO_EnableInt(BSP_BTN_RIGHT_INTP); R_GPIO_EnableInt(BSP_BTN_CENTER_INTP); } static void hmiInputInit() { R_BSP_HMI_Init(); overrideButtonActions(); R_BSP_SetButtonCallback(BSP_BTN_UP_PRESS, keyEventHandler<HMIInputEvent::KeyPress, HMIInputEvent::HMI_BTN_UP>); R_BSP_SetButtonCallback(BSP_BTN_UP_RELEASE, keyEventHandler<HMIInputEvent::KeyRelease, HMIInputEvent::HMI_BTN_UP>); R_BSP_SetButtonCallback(BSP_BTN_DOWN_PRESS, keyEventHandler<HMIInputEvent::KeyPress, HMIInputEvent::HMI_BTN_DOWN>); R_BSP_SetButtonCallback(BSP_BTN_DOWN_RELEASE, keyEventHandler<HMIInputEvent::KeyRelease, HMIInputEvent::HMI_BTN_DOWN>); R_BSP_SetButtonCallback(BSP_BTN_LEFT_PRESS, keyEventHandler<HMIInputEvent::KeyPress, HMIInputEvent::HMI_BTN_LEFT>); R_BSP_SetButtonCallback(BSP_BTN_LEFT_RELEASE, keyEventHandler<HMIInputEvent::KeyRelease, HMIInputEvent::HMI_BTN_LEFT>); R_BSP_SetButtonCallback(BSP_BTN_RIGHT_PRESS, keyEventHandler<HMIInputEvent::KeyPress, HMIInputEvent::HMI_BTN_RIGHT>); R_BSP_SetButtonCallback(BSP_BTN_RIGHT_RELEASE, keyEventHandler<HMIInputEvent::KeyRelease, HMIInputEvent::HMI_BTN_RIGHT>); R_BSP_SetButtonCallback(BSP_BTN_CENTER_PRESS, keyEventHandler<HMIInputEvent::KeyPress, HMIInputEvent::HMI_BTN_CENTER>); R_BSP_SetButtonCallback(BSP_BTN_CENTER_RELEASE, keyEventHandler<HMIInputEvent::KeyRelease, HMIInputEvent::HMI_BTN_CENTER>); // The knob alternates between sending left and right turn events // no matter which way you turn it, so let's just send BTN_LEFT_TURN events // to make it sort of useful. R_BSP_SetButtonCallback(BSP_BTN_LEFT_TURN, keyEventHandler<HMIInputEvent::KeyRelease, HMIInputEvent::HMI_KNOB_TURN_RIGHT>); R_BSP_SetButtonCallback(BSP_BTN_RIGHT_TURN, keyEventHandler<HMIInputEvent::KeyRelease, HMIInputEvent::HMI_KNOB_TURN_RIGHT>); R_BSP_SetButtonCallback(BSP_BTN_OK_PRESS, keyEventHandler<HMIInputEvent::KeyPress, HMIInputEvent::HMI_KNOB_CENTER>); R_BSP_SetButtonCallback(BSP_BTN_OK_RELEASE, keyEventHandler<HMIInputEvent::KeyRelease, HMIInputEvent::HMI_KNOB_CENTER>); } extern void (*hmiInputInitRoutine)(); static struct Init { Init() { hmiInputInitRoutine = hmiInputInit; } } init;