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Qt Quick 多效果示例:项目切换器
/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/import QtQuick 2.12 import "qrc:/quickmultieffect" Item { id: rootItem // We expect all effects to be placed under ItemSwitcher property Item switcher: rootItem.parent anchors.fill: parent QuickMultiEffect { source: switcher.fromItem width: parent.width height: parent.height x: switcher.inAnimation * rootItem.width paddingEnabled: true blurEnabled: true blur: switcher.inAnimation blurMax: 32 blurMultiplier: 1.0 opacity: switcher.outAnimation saturationEnabled: true saturation: -switcher.inAnimation * 1.5 maskEnabled: true maskSource: Image { source: "images/smoke.png" visible: false } maskThresholdLow: switcher.inAnimation * 0.6 maskSpreadLow: 0.1 maskThresholdUp: 1.0 - (switcher.inAnimation * 0.6) maskSpreadUp: 0.1 shadowEnabled: true shadowOpacity: 0.5 shadowBlur: 0.8 shadowVerticalOffset: 5 shadowHorizontalOffset: 10 + (x * 0.2) shadowScale: 1.02 transform: Rotation { origin.x: parent.width / 2 origin.y: parent.height / 2 axis { x: 0; y: 1; z: 0 } angle: switcher.inAnimation * 60 } rotation: -switcher.inAnimation * 20 scale: 1.0 + (switcher.inAnimation * 0.2) } QuickMultiEffect { source: switcher.toItem width: parent.width height: parent.height x: -switcher.outAnimation * rootItem.width paddingEnabled: true blurEnabled: true blur: switcher.outAnimation * 2 blurMax: 32 blurMultiplier: 1.0 opacity: switcher.inAnimation saturationEnabled: true saturation: -switcher.outAnimation * 1.5 maskEnabled: true maskSource: Image { source: "images/smoke.png" visible: false } maskThresholdLow: switcher.outAnimation * 0.6 maskSpreadLow: 0.1 maskThresholdUp: 1.0 - (switcher.outAnimation * 0.6) maskSpreadUp: 0.1 shadowEnabled: true shadowOpacity: 0.5 shadowBlur: 0.8 shadowVerticalOffset: 5 shadowHorizontalOffset: 10 + (x * 0.2) shadowScale: 1.02 transform: Rotation { origin.x: parent.width / 2 origin.y: parent.height / 2 axis { x: 0; y: 1; z: 0 } angle: -switcher.outAnimation * 60 } rotation: switcher.outAnimation * 20 scale: 1.0 - (switcher.outAnimation * 0.4) } }