C Q3DSPresentation 所有成员列表 这是 Q3DSPresentation 的完整成员列表,包括继承的成员。 Q3DSPresentation(QObject *) customSignalEmitted(const QString &, const QString &) dataInputsReady() dataOutputsReady() delayedLoadingChanged(bool ) deleteLater() destroyed(QObject *) elementsCreated(const QStringList &, const QString &) fireEvent(const QString &, const QString &) goToSlide(const QString &, bool , bool ) goToSlide(const QString &, const QString &) goToSlide(const QString &, unsigned int ) goToTime(const QString &, float ) materialsCreated(const QStringList &, const QString &) meshesCreated(const QStringList &, const QString &) objectNameChanged(const QString &) setAttribute(const QString &, const QString &, const QVariant &) setDataInputValue(const QString &, const QVariant &, bool ) setGlobalAnimationTime(qint64 ) setPresentationActive(const QString &, bool ) setShaderCacheFile(const QUrl &) setSource(const QUrl &) setVariantList(const QStringList &) shaderCacheExported(bool ) shaderCacheFileChanged(const QUrl &) shaderCacheLoadErrors(const QString &) slideEntered(const QString &, unsigned int , const QString &) slideExited(const QString &, unsigned int , const QString &) sourceChanged(const QUrl &) variantListChanged(const QStringList &) ~Q3DSPresentation() addImageProvider(const QString &, QQmlImageProviderBase *) blockSignals(bool ) : bool childEvent(QChildEvent *) children() const : const QObjectList & connect(const QObject *, const char *, const QObject *, const char *, Qt::ConnectionType ) : QMetaObject::Connection connect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &, Qt::ConnectionType ) : QMetaObject::Connection connect(const QObject *, const char *, const char *, Qt::ConnectionType ) const : QMetaObject::Connection connect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction , Qt::ConnectionType ) : QMetaObject::Connection connect(const QObject *, PointerToMemberFunction , Functor ) : QMetaObject::Connection connect(const QObject *, PointerToMemberFunction , const QObject *, Functor , Qt::ConnectionType ) : QMetaObject::Connection connectNotify(const QMetaMethod &) createElement(const QString &, const QString &, const QHash<QString, QVariant> &) createElements(const QString &, const QString &, const QVector<QHash<QString, QVariant> > &) createMaterial(const QString &, const QString &) createMaterials(const QStringList &, const QString &) createMesh(const QString &, const Q3DSGeometry &) createMeshes(const QHash<QString, const Q3DSGeometry *> &) createdElements() const : QStringList createdMaterials() const : QStringList createdMeshes() const : QStringList customEvent(QEvent *) dataInputs() const : QVector<Q3DSDataInput *> dataInputs(const QString &) const : QVector<Q3DSDataInput *> dataOutputs() const : QVector<Q3DSDataOutput *> delayedLoading() const : bool deleteElement(const QString &) deleteElements(const QStringList &) deleteMaterial(const QString &) deleteMaterials(const QStringList &) deleteMesh(const QString &) deleteMeshes(const QStringList &) disconnect(const QObject *, const char *, const QObject *, const char *) : bool disconnect(const QObject *, const QMetaMethod &, const QObject *, const QMetaMethod &) : bool disconnect(const char *, const QObject *, const char *) const : bool disconnect(const QObject *, const char *) const : bool disconnect(const QMetaObject::Connection &) : bool disconnect(const QObject *, PointerToMemberFunction , const QObject *, PointerToMemberFunction ) : bool disconnectNotify(const QMetaMethod &) dumpObjectInfo() const dumpObjectTree() const dynamicPropertyNames() const : QList<QByteArray> event(QEvent *) : bool eventFilter(QObject *, QEvent *) : bool exportShaderCache(const QUrl &, bool ) exportShaderCache(bool ) exportShaderCache(QByteArray &, bool ) exportShaderCache(const QUrl &, bool , int ) exportShaderCache(bool , int ) exportShaderCache(QByteArray &, bool , int ) findChild(const QString &, Qt::FindChildOptions ) const : T findChildren(const QString &, Qt::FindChildOptions ) const : QList<T> findChildren(const QRegularExpression &, Qt::FindChildOptions ) const : QList<T> getDataInputs() const : QVariantList getDataInputs(const QString &) const : QVariantList getDataOutputs() const : QVariantList inherits(const char *) const : bool installEventFilter(QObject *) isSignalConnected(const QMetaMethod &) const : bool isWidgetType() const : bool isWindowType() const : bool killTimer(int ) metaObject() const : const QMetaObject * moveToThread(QThread *) objectName() const : QString parent() const : QObject * preloadSlide(const QString &) property(const char *) const : QVariant receivers(const char *) const : int removeEventFilter(QObject *) sender() const : QObject * senderSignalIndex() const : int setDelayedLoading(bool ) setObjectName(const QString &) setParent(QObject *) setProperty(const char *, const QVariant &) : bool setShaderCacheData(const QByteArray &) shaderCacheFile() const : QUrl signalsBlocked() const : bool source() const : QUrl startTimer(int , Qt::TimerType ) : int startTimer(std::chrono::milliseconds , Qt::TimerType ) : int staticMetaObject : textureId(const QString &) : uint textureId(const QString &, QSize &, GLenum &) : uint thread() const : QThread * timerEvent(QTimerEvent *) tr(const char *, const char *, int ) : QString unloadSlide(const QString &) variantList() const : QStringList 适用于某些 Qt 许可证。了解更多。