OSM建筑
OSM(开放街图)建筑地图数据的3D建筑查看器。
概述
此应用程序演示了如何使用来自OpenStreetMap (OSM) 服务器或服务器不可用时的本地限制数据集创建用于在地图上显示的3D建筑几何形状。
队列处理
应用程序使用队列处理同时提交的地图和建筑数据请求,以加速加载过程。
OSMRequest::OSMRequest(QObject *parent) : QObject{parent} { connect( &m_queuesTimer, &QTimer::timeout, this, [this](){ if ( m_buildingsQueue.isEmpty() && m_mapsQueue.isEmpty() ) { m_queuesTimer.stop(); } else { #ifdef QT_DEBUG const int numConcurrentRequests = 1; #else const int numConcurrentRequests = 6; #endif if ( !m_buildingsQueue.isEmpty() && m_buildingsNumberOfRequestsInFlight < numConcurrentRequests ) { getBuildingsDataRequest(m_buildingsQueue.dequeue()); ++m_buildingsNumberOfRequestsInFlight; } if ( !m_mapsQueue.isEmpty() && m_mapsNumberOfRequestsInFlight < numConcurrentRequests ) { getMapsDataRequest(m_mapsQueue.dequeue()); ++m_mapsNumberOfRequestsInFlight; } } }); m_queuesTimer.setInterval(0);
获取和解析数据
实现了自定义请求处理类,用于从OSM建筑和地图服务器中获取数据。
void OSMRequest::getBuildingsData(const QQueue<OSMTileData> &buildingsQueue) { if ( buildingsQueue.isEmpty() ) return; m_buildingsQueue = buildingsQueue; if ( !m_queuesTimer.isActive() ) m_queuesTimer.start(); } void OSMRequest::getBuildingsDataRequest(const OSMTileData &tile) { QString fileName = "data/" + QString::number(tile.ZoomLevel) + "," + QString::number(tile.TileX) + "," + QString::number(tile.TileY) + ".json"; QFileInfo file(fileName); if ( file.size() ) { QFile file(fileName); if (file.open(QFile::ReadOnly)){ QByteArray data = file.readAll(); file.close(); emit buildingsDataReady( importGeoJson(QJsonDocument::fromJson( data )), tile.TileX, tile.TileY, tile.ZoomLevel ); --m_buildingsNumberOfRequestsInFlight; return; } } QUrl url = QUrl(tr(m_uRL_OSMB_JSON).arg(QString::number(tile.ZoomLevel),QString::number(tile.TileX),QString::number(tile.TileY)) ); QNetworkReply * reply = m_networkAccessManager.get( QNetworkRequest(url)); connect( reply, &QNetworkReply::finished, this, [this, reply, tile, url](){ reply->deleteLater(); if ( reply->error() == QNetworkReply::NoError ) { QByteArray data = reply->readAll(); emit buildingsDataReady( importGeoJson(QJsonDocument::fromJson( data )), tile.TileX, tile.TileY, tile.ZoomLevel ); }else { qWarning() << "OSMRequest::getBuildingsData" << reply->error() << url; } --m_buildingsNumberOfRequestsInFlight; } ); void OSMRequest::getMapsData(const QQueue<OSMTileData> &mapsQueue) { if ( mapsQueue.isEmpty() ) return; m_mapsQueue = mapsQueue; if ( !m_queuesTimer.isActive() ) m_queuesTimer.start(); } void OSMRequest::getMapsDataRequest(const OSMTileData &tile) { QString fileName = "data/" + QString::number(tile.ZoomLevel) + "," + QString::number(tile.TileX) + "," + QString::number(tile.TileY) + ".png"; QFileInfo file(fileName); if ( file.size() ) { QFile file(fileName); if (file.open(QFile::ReadOnly)){ QByteArray data = file.readAll(); file.close(); emit mapsDataReady( data, tile.TileX, tile.TileY, tile.ZoomLevel ); --m_mapsNumberOfRequestsInFlight; return; } } QUrl url = QUrl(tr(m_uRL_OSMB_MAP).arg(QString::number(tile.ZoomLevel),QString::number(tile.TileX),QString::number(tile.TileY)) ); QNetworkReply * reply = m_networkAccessManager.get( QNetworkRequest(url)); connect( reply, &QNetworkReply::finished, this, [this, reply, tile, url](){ reply->deleteLater(); if ( reply->error() == QNetworkReply::NoError ) { QByteArray data = reply->readAll(); emit mapsDataReady( data, tile.TileX, tile.TileY, tile.ZoomLevel ); }else { qWarning() << "OSMRequest::getMapsDataRequest" << reply->error() << url; } --m_mapsNumberOfRequestsInFlight; } );
应用程序将在线数据解析为Geo格式,如QGeoPolygon中的键值对的QVariant列表。
emit buildingsDataReady( importGeoJson(QJsonDocument::fromJson( data )), tile.TileX, tile.TileY, tile.ZoomLevel ); --m_buildingsNumberOfRequestsInFlight;
解析后的建筑数据被发送到自定义几何项,将地理坐标转换为3D坐标。
constexpr auto convertGeoCoordToVertexPosition = [](const float lat, const float lon) -> QVector3D { const double scale = 1.212; const double geoToPositionScale = 1000000 * scale; const double XOffsetFromCenter = 537277 * scale; const double YOffsetFromCenter = 327957 * scale; double x = (lon/360.0 + 0.5) * geoToPositionScale; double y = (1.0-log(qTan(qDegreesToRadians(lat)) + 1.0 / qCos(qDegreesToRadians(lat))) / M_PI) * 0.5 * geoToPositionScale; return QVector3D( x - XOffsetFromCenter, YOffsetFromCenter - y, 0.0 ); };
生成索引缓冲区和顶点缓冲区所需的数据,例如位置、法线、切线和UV坐标。
for ( const QVariant &baseData : geoVariantsList ) { for ( const QVariant &dataValue : baseData.toMap()["data"].toList() ) { auto featureMap = dataValue.toMap(); auto properties = featureMap["properties"].toMap(); auto buildingCoords = featureMap["data"].value<QGeoPolygon>().perimeter(); float height = 0.15 * properties["height"].toLongLong(); float levels = static_cast<float>(properties["levels"].toLongLong()); QColor color = QColor::fromString( properties["color"].toString()); if ( !color.isValid() || color == QColor::fromString("black") ) color = QColor("white"); QColor roofColor = QColor::fromString( properties["roofColor"].toString()); if ( !roofColor.isValid() || roofColor == QColor::fromString("black") ) roofColor = color; QVector3D subsetMinBound = QVector3D(maxFloat, maxFloat, maxFloat); QVector3D subsetMaxBound = QVector3D(minFloat, minFloat, minFloat); qsizetype numSubsetVertices = buildingCoords.size() * 2; qsizetype lastVertexDataCount = vertexData.size(); qsizetype lastIndexDataCount = indexData.size(); vertexData.resize( lastVertexDataCount + numSubsetVertices * strideVertex ); indexData.resize( lastIndexDataCount + ( numSubsetVertices - 2 ) * stridePermitive ); float *vbPtr = &reinterpret_cast<float *>(vertexData.data())[globalVertexCounter * striedVertexLen]; uint32_t *ibPtr = &reinterpret_cast<uint32_t *>(indexData.data())[globalPermitiveCounter * 3]; qsizetype subsetVertexCounter = 0; QVector3D lastBaseVertexPos; QVector3D lastExtrudedVertexPos; QVector3D currentBaseVertexPos; QVector3D currentExtrudedVertexPos; QVector3D subsetPolygonCenter; using PolygonVertex = std::array<double, 2>; using PolygonVertices = std::vector<PolygonVertex>; PolygonVertices roofPolygonVertices; for ( const QGeoCoordinate &buildingPoint : buildingCoords ) { ... std::vector<PolygonVertices> roofPolygonsVerices; roofPolygonsVerices.push_back( roofPolygonVertices ); std::vector<uint32_t> roofIndices = mapbox::earcut<uint32_t>(roofPolygonsVerices); lastVertexDataCount = vertexData.size(); lastIndexDataCount = indexData.size(); vertexData.resize( lastVertexDataCount + roofPolygonVertices.size() * strideVertex ); indexData.resize( lastIndexDataCount + roofIndices.size() * sizeof(uint32_t) ); vbPtr = &reinterpret_cast<float *>(vertexData.data())[globalVertexCounter * striedVertexLen]; ibPtr = &reinterpret_cast<uint32_t *>(indexData.data())[globalPermitiveCounter * 3]; for ( const uint32_t &roofIndex : roofIndices ) { *ibPtr++ = roofIndex + globalVertexCounter; } qsizetype roofPermitiveCount = roofIndices.size() / 3; globalPermitiveCounter += roofPermitiveCount; for ( const PolygonVertex &polygonVertex : roofPolygonVertices ) { //position *vbPtr++ = polygonVertex.at(0); *vbPtr++ = polygonVertex.at(1); *vbPtr++ = height; //normal *vbPtr++ = 0.0; *vbPtr++ = 0.0; *vbPtr++ = 1.0; //tangent *vbPtr++ = 1.0; *vbPtr++ = 0.0; *vbPtr++ = 0.0; //binormal *vbPtr++ = 0.0; *vbPtr++ = 1.0; *vbPtr++ = 0.0; //color/ *vbPtr++ = roofColor.redF(); *vbPtr++ = roofColor.greenF(); *vbPtr++ = roofColor.blueF(); *vbPtr++ = 1.0; //texcoord *vbPtr++ = 1.0; *vbPtr++ = 1.0; *vbPtr++ = 0.0; *vbPtr++ = 1.0; ++subsetVertexCounter; ++globalVertexCounter; } } } } } clear();
下载的PNG数据被发送到自定义QQuick3DTextureData项,将PNG格式转换为地图瓦片的纹理。
void CustomTextureData::setImageData(const QByteArray &data) { QImage image = QImage::fromData(data).convertToFormat(QImage::Format_RGBA8888); setTextureData( QByteArray(reinterpret_cast<const char*>(image.constBits()), image.sizeInBytes()) ); setSize( image.size() ); setHasTransparency(false); setFormat(Format::RGBA8); }
应用程序使用相机位置、朝向、缩放级别和倾斜角度找到视图中最近的瓦片。
void OSMManager::setCameraProperties(const QVector3D &position, const QVector3D &right, float cameraZoom, float minimunZoom, float maximumZoom, float cameraTilt, float minimumTilt, float maxmumTilt) { float tiltFactor = (cameraTilt - minimumTilt) / qMax(maxmumTilt - minimumTilt, 1.0); float zoomFactor = (cameraZoom - minimunZoom) / qMax(maximumZoom - minimunZoom, 1.0); QVector3D forwardVector = QVector3D::crossProduct(right, QVector3D(0.0, 0.0, -1.0)).normalized(); //Forward vector align to the XY plane QVector3D projectionOfForwardOnXY = position + forwardVector * tiltFactor * zoomFactor * 50.0; QQueue<OSMTileData> queue; for ( int fowardIndex = -20; fowardIndex <= 20; ++fowardIndex ){ for ( int sidewardIndex = -20; sidewardIndex <= 20; ++sidewardIndex ){ QVector3D transferedPosition = projectionOfForwardOnXY + QVector3D(float(m_tileSizeX * sidewardIndex) , float(m_tileSizeY * fowardIndex), 0.0); addBuildingRequestToQueue(queue, m_startBuildingTileX + int(transferedPosition.x() / m_tileSizeX), m_startBuildingTileY - int(transferedPosition.y() / m_tileSizeY)); } } int projectedTileX = m_startBuildingTileX + int(projectionOfForwardOnXY.x() / m_tileSizeX); int projectedTileY = m_startBuildingTileY - int(projectionOfForwardOnXY.y() / m_tileSizeY); std::sort(queue.begin(), queue.end(), [projectedTileX, projectedTileY](const OSMTileData &v1, const OSMTileData &v2)->bool{ return qSqrt(qPow(v1.TileX - projectedTileX, 2) + qPow(v1.TileY - projectedTileY, 2)) < qSqrt(qPow(v2.TileX - projectedTileX, 2) + qPow(v2.TileY - projectedTileY, 2)); }); m_request->getBuildingsData( queue ); m_request->getMapsData( queue );
生成瓦片请求队列。
void OSMManager::addBuildingRequestToQueue(QQueue<OSMTileData> &queue, int tileX, int tileY, int zoomLevel) { QString key = QString::number(tileX) + "," + QString::number(tileY) + "," + QString::number(zoomLevel); if ( m_buildingsHash.contains( key ) ) return; OSMTileData tile; tile.ZoomLevel = zoomLevel; tile.TileX = tileX; tile.TileY = tileY; queue.append( tile ); }
控件
运行应用程序时,使用以下控件进行导航。
Windows | Android | |
---|---|---|
平移 | 左鼠标按钮+拖动 | 拖动 |
缩放 | 鼠标滚轮 | 捏合 |
旋转 | 右鼠标按钮+拖动 | 不适用 |
OSMCameraController { id: cameraController origin: originNode camera: cameraNode }
渲染
地图瓦片的每一块都由一个QML模型(3D几何形状)和一个使用矩形为基础的自定义材质组成,用于渲染瓦片图纹理。
... id: chunkModelMap Node { property variant mapData: null property int tileX: 0 property int tileY: 0 property int zoomLevel: 0 Model { id: basePlane position: Qt.vector3d( osmManager.tileSizeX * tileX, osmManager.tileSizeY * -tileY, 0.0 ) scale: Qt.vector3d( osmManager.tileSizeX / 100., osmManager.tileSizeY / 100., 0.5) source: "#Rectangle" materials: [ CustomMaterial { property TextureInput tileTexture: TextureInput { enabled: true texture: Texture { textureData: CustomTextureData { Component.onCompleted: setImageData( mapData ) } } } shadingMode: CustomMaterial.Shaded cullMode: Material.BackFaceCulling fragmentShader: "customshadertiles.frag" } ] }
应用程序使用自定义几何形状渲染瓦片建筑。
... id: chunkModelBuilding Node { property variant geoVariantsList: null property int tileX: 0 property int tileY: 0 property int zoomLevel: 0 Model { id: model scale: Qt.vector3d(1, 1, 1) OSMGeometry { id: osmGeometry Component.onCompleted: updateData( geoVariantsList ) onGeometryReady:{ model.geometry = osmGeometry } } materials: [ CustomMaterial { shadingMode: CustomMaterial.Shaded cullMode: Material.BackFaceCulling vertexShader: "customshaderbuildings.vert" fragmentShader: "customshaderbuildings.frag" } ] }
为了通过一个绘制调用渲染屋顶等建筑部分,使用自定义着色器。
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause VARYING vec4 color; float rectangle(vec2 samplePosition, vec2 halfSize) { vec2 componentWiseEdgeDistance = abs(samplePosition) - halfSize; float outsideDistance = length(max(componentWiseEdgeDistance, 0.0)); float insideDistance = min(max(componentWiseEdgeDistance.x, componentWiseEdgeDistance.y), 0.0); return outsideDistance + insideDistance; } void MAIN() { vec2 tc = UV0; vec2 uv = fract(tc * UV1.x); //UV1.x number of levels uv = uv * 2.0 - 1.0; uv.x = 0.0; uv.y = smoothstep(0.0, 0.2, rectangle( vec2(uv.x, uv.y + 0.5), vec2(0.2)) ); BASE_COLOR = vec4(color.xyz * mix( clamp( ( vec3( 0.4, 0.4, 0.4 ) + tc.y) * ( vec3( 0.6, 0.6, 0.6 ) + uv.y) , 0.0, 1.0), vec3(1.0), UV1.y ), 1.0); // UV1.y as is roofTop ROUGHNESS = 0.3; METALNESS = 0.0; FRESNEL_POWER = 1.0; }
运行示例
要从Qt Creator运行示例,请打开欢迎模式并从示例中选择示例。有关更多信息,请访问构建和运行示例。
另请参阅QML应用程序。
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