- class QJSEngine#
The
QJSEngine
class provides an environment for evaluating JavaScript code. More…Inherited by:
QQmlEngine
,QQmlApplicationEngine
Synopsis#
Properties#
uiLanguageᅟ
- The language to be used for translating user interface strings
Methods#
def
__init__()
def
catchError()
def
collectGarbage()
def
evaluate()
def
globalObject()
def
hasError()
def
importModule()
def
isInterrupted()
def
newArray()
def
newErrorObject()
def
newObject()
def
newQMetaObject()
def
newQObject()
def
newSymbol()
def
registerModule()
def
setInterrupted()
def
setUiLanguage()
def
throwError()
def
toScriptValue()
def
uiLanguage()
Signals#
Static functions#
Note
This documentation may contain snippets that were automatically translated from C++ to Python. We always welcome contributions to the snippet translation. If you see an issue with the translation, you can also let us know by creating a ticket on https:/bugreports.qt.io/projects/PYSIDE
Detailed Description#
Warning
This section contains snippets that were automatically translated from C++ to Python and may contain errors.
Evaluating Scripts#
Use
evaluate()
to evaluate script code.myEngine = QJSEngine() three = myEngine.evaluate("1 + 2")
evaluate()
returns aQJSValue
that holds the result of the evaluation. TheQJSValue
class provides functions for converting the result to various C++ types (e.g.toString()
andtoNumber()
).The following code snippet shows how a script function can be defined and then invoked from C++ using
call()
:QJSValue fun = myEngine.evaluate("(function(a, b) { return a + b; })") args = QJSValueList() args << 1 << 2 threeAgain = fun.call(args)
As can be seen from the above snippets, a script is provided to the engine in the form of a string. One common way of loading scripts is by reading the contents of a file and passing it to
evaluate()
:fileName = "helloworld.qs" scriptFile = QFile(fileName) if not scriptFile.open(QIODevice.ReadOnly): # handle error stream = QTextStream(scriptFile) contents = stream.readAll() scriptFile.close() myEngine.evaluate(contents, fileName)
Here we pass the name of the file as the second argument to
evaluate()
. This does not affect evaluation in any way; the second argument is a general-purpose string that is stored in theError
object for debugging purposes.For larger pieces of functionality, you may want to encapsulate your code and data into modules. A module is a file that contains script code, variables, etc., and uses export statements to describe its interface towards the rest of the application. With the help of import statements, a module can refer to functionality from other modules. This allows building a scripted application from smaller connected building blocks in a safe way. In contrast, the approach of using
evaluate()
carries the risk that internal variables or functions from oneevaluate()
call accidentally pollute the global object and affect subsequent evaluations.The following example provides a module that can add numbers:
export function sum(left, right) { return left + right }
This module can be loaded with QJSEngine::import() if it is saved under the name
math.mjs
:QJSvalue module = myEngine.importModule("./math.mjs"); QJSValue sumFunction = module.property("sum"); QJSValue result = sumFunction.call(args);
Modules can also use functionality from other modules using import statements:
import { sum } from "./math.mjs"; export function addTwice(left, right) { return sum(left, right) * 2; }
Modules don’t have to be files. They can be values registered with
registerModule()
:import version from "version"; export function getVersion() { return version; }
QJSValue version(610); myEngine.registerModule("version", version); QJSValue module = myEngine.importModule("./myprint.mjs"); QJSValue getVersion = module.property("getVersion"); QJSValue result = getVersion.call();
Named exports are supported, but because they are treated as members of an object, the default export must be an ECMAScript object. Most of the newXYZ functions in
QJSValue
will return an object.QJSValue name("Qt6"); QJSValue obj = myEngine.newObject(); obj.setProperty("name", name); myEngine.registerModule("info", obj);
import { name } from "info"; export function getName() { return name; }
Engine Configuration#
The
globalObject()
function returns the Global Object associated with the script engine. Properties of the Global Object are accessible from any script code (i.e. they are global variables). Typically, before evaluating “user” scripts, you will want to configure a script engine by adding one or more properties to the Global Object:myEngine.globalObject().setProperty("myNumber", 123) ... myNumberPlusOne = myEngine.evaluate("myNumber + 1")
Adding custom properties to the scripting environment is one of the standard means of providing a scripting API that is specific to your application. Usually these custom properties are objects created by the
newQObject()
ornewObject()
functions.Script Exceptions#
evaluate()
can throw a script exception (e.g. due to a syntax error). If it does, thenevaluate()
returns the value that was thrown (typically anError
object). UseisError()
to check for exceptions.For detailed information about the error, use
toString()
to obtain an error message, and useproperty()
to query the properties of theError
object. The following properties are available:name
message
fileName
lineNumber
stack
result = myEngine.evaluate(...) if result.isError(): print( cout) << "Uncaught exception at line" << result.property("lineNumber").toInt() << ":" << result.toString()
Script Object Creation#
Use
newObject()
to create a JavaScript object; this is the C++ equivalent of the script statementnew Object()
. You can use the object-specific functionality inQJSValue
to manipulate the script object (e.g.setProperty()
). Similarly, usenewArray()
to create a JavaScript array object.QObject Integration#
Use
newQObject()
to wrap a QObject (or subclass) pointer.newQObject()
returns a proxy script object; properties, children, and signals and slots of the QObject are available as properties of the proxy object. No binding code is needed because it is done dynamically using the Qt meta object system.button = QPushButton() scriptButton = myEngine.newQObject(button) myEngine.globalObject().setProperty("button", scriptButton) myEngine.evaluate("button.checkable = True") print(scriptButton.property("checkable").toBool()) scriptButton.property("show").call() # call the show() slot
Use
newQMetaObject()
to wrap a QMetaObject; this gives you a “script representation” of a QObject-based class.newQMetaObject()
returns a proxy script object; enum values of the class are available as properties of the proxy object.Constructors exposed to the meta-object system (using Q_INVOKABLE) can be called from the script to create a new QObject instance with
JavaScriptOwnership
. For example, given the following class definition:class MyObject(QObject): Q_OBJECT # public Q_INVOKABLE MyObject() {}
The
staticMetaObject
for the class can be exposed to JavaScript like so:jsMetaObject = engine.newQMetaObject(MyObject::staticMetaObject) engine.globalObject().setProperty("MyObject", jsMetaObject)
Instances of the class can then be created in JavaScript:
engine.evaluate("var myObject = MyObject()")
Note
Currently only classes using the Q_OBJECT macro are supported; it is not possible to expose the
staticMetaObject
of a Q_GADGET class to JavaScript.Dynamic QObject Properties#
Dynamic QObject properties are not supported. For example, the following code will not work:
engine = QJSEngine() myQObject = QObject() myQObject.setProperty("dynamicProperty", 3) myScriptQObject = engine.newQObject(myQObject) engine.globalObject().setProperty("myObject", myScriptQObject) print(engine.evaluate("myObject.dynamicProperty").toInt())
Extensions#
QJSEngine
provides a compliant ECMAScript implementation. By default, familiar utilities like logging are not available, but they can be installed via theinstallExtensions()
function.- class ObjectOwnership#
ObjectOwnership controls whether or not the JavaScript memory manager automatically destroys the QObject when the corresponding JavaScript object is garbage collected by the engine. The two ownership options are:
Constant
Description
QJSEngine.CppOwnership
The object is owned by C++ code and the JavaScript memory manager will never delete it. The JavaScript destroy() method cannot be used on these objects. This option is similar to QScriptEngine::QtOwnership.
QJSEngine.JavaScriptOwnership
The object is owned by JavaScript. When the object is returned to the JavaScript memory manager as the return value of a method call, the JavaScript memory manager will track it and delete it if there are no remaining JavaScript references to it and it has no QObject::parent(). An object tracked by one
QJSEngine
will be deleted during thatQJSEngine
‘s destructor. Thus, JavaScript references between objects with JavaScriptOwnership from two different engines will not be valid if one of these engines is deleted. This option is similar to QScriptEngine::ScriptOwnership.Generally an application doesn’t need to set an object’s ownership explicitly. The JavaScript memory manager uses a heuristic to set the default ownership. By default, an object that is created by the JavaScript memory manager has JavaScriptOwnership. The exception to this are the root objects created by calling
create()
orbeginCreate()
, which have CppOwnership by default. The ownership of these root-level objects is considered to have been transferred to the C++ caller.Objects not-created by the JavaScript memory manager have CppOwnership by default. The exception to this are objects returned from C++ method calls; their ownership will be set to JavaScriptOwnership. This applies only to explicit invocations of Q_INVOKABLE methods or slots, but not to property getter invocations.
Calling
setObjectOwnership()
overrides the default ownership.See also
Data Ownership
- class Extension#
(inherits
enum.Flag
) This enum is used to specify extensions to be installed viainstallExtensions()
.Constant
Description
QJSEngine.TranslationExtension
Indicates that translation functions (
qsTr()
, for example) should be installed. This also installs the Qt.uiLanguage
property.QJSEngine.ConsoleExtension
Indicates that console functions (
console.log()
, for example) should be installed.QJSEngine.GarbageCollectionExtension
Indicates that garbage collection functions (
gc()
, for example) should be installed.QJSEngine.AllExtensions
Indicates that all extension should be installed.
TranslationExtension
The relation between script translation functions and C++ translation functions is described in the following table:
Script Function
Corresponding C++ Function
qsTr()
QObject::tr()
QT_TR_NOOP()
QT_TR_NOOP()
qsTranslate()
QCoreApplication::translate()
QT_TRANSLATE_NOOP()
QT_TRANSLATE_NOOP()
qsTrId()
qtTrId()
QT_TRID_NOOP()
QT_TRID_NOOP()
This flag also adds an
arg()
function to the string prototype.For more information, see the Internationalization with Qt documentation.
ConsoleExtension
The console object implements a subset of the Console API , which provides familiar logging functions, such as
console.log()
.The list of functions added is as follows:
console.assert()
console.debug()
console.exception()
console.info()
console.log()
(equivalent toconsole.debug()
)console.error()
console.time()
console.timeEnd()
console.trace()
console.count()
console.warn()
print()
(equivalent toconsole.debug()
)
For more information, see the Console API documentation.
GarbageCollectionExtension
The
gc()
function is equivalent to callingcollectGarbage()
.
Note
Properties can be used directly when
from __feature__ import true_property
is used or via accessor functions otherwise.- property uiLanguageᅟ: str#
This property holds the language to be used for translating user interface strings.
This property holds the name of the language to be used for user interface string translations. It is exposed for reading and writing as
Qt.uiLanguage
when theTranslationExtension
is installed on the engine. It is always exposed in instances ofQQmlEngine
.You can set the value freely and use it in bindings. It is recommended to set it after installing translators in your application. By convention, an empty string means no translation from the language used in the source code is intended to occur.
- Access functions:
Constructs a
QJSEngine
object with the givenparent
.The
globalObject()
is initialized to have properties as described in ECMA-262 , Section 15.1.- __init__()
Constructs a
QJSEngine
object.The
globalObject()
is initialized to have properties as described in ECMA-262 , Section 15.1.If an exception is currently pending, catches it and returns it as a
QJSValue
. Otherwise returns undefined asQJSValue
. After calling this methodhasError()
returnsfalse
.- collectGarbage()#
Runs the garbage collector.
The garbage collector will attempt to reclaim memory by locating and disposing of objects that are no longer reachable in the script environment.
Normally you don’t need to call this function; the garbage collector will automatically be invoked when the
QJSEngine
decides that it’s wise to do so (i.e. when a certain number of new objects have been created). However, you can call this function to explicitly request that garbage collection should be performed as soon as possible.- evaluate(program[, fileName=""[, lineNumber=1[, exceptionStackTrace=None]]])#
- Parameters:
program – str
fileName – str
lineNumber – int
exceptionStackTrace – list of strings
- Return type:
Evaluates
program
, usinglineNumber
as the base line number, and returns the result of the evaluation.The script code will be evaluated in the context of the global object.
Note
If you need to evaluate inside a QML context, use
QQmlExpression
instead.The evaluation of
program
can cause anexception
in the engine; in this case the return value will be the exception that was thrown (typically anError
object; seeisError()
).lineNumber
is used to specify a starting line number forprogram
; line number information reported by the engine that pertains to this evaluation will be based on this argument. For example, ifprogram
consists of two lines of code, and the statement on the second line causes a script exception, the exception line number would belineNumber
plus one. When no starting line number is specified, line numbers will be 1-based.fileName
is used for error reporting. For example, in error objects the file name is accessible through the “fileName” property if it is provided with this function.exceptionStackTrace
is used to report whether an uncaught exception was thrown. If you pass a non-null pointer to a QStringList to it, it will set it to list of “stackframe messages” if the script threw an unhandled exception, or an empty list otherwise. A stackframe message has the format function name:line number:column:file nameNote
In some cases, e.g. for native functions, function name and file name can be empty and line number and column can be -1.
Note
If an exception was thrown and the exception value is not an Error instance (i.e.,
isError()
returnsfalse
), the exception value will still be returned. UseexceptionStackTrace->isEmpty()
to distinguish whether the value was a normal or an exceptional return value.See also
Returns this engine’s Global Object.
By default, the Global Object contains the built-in objects that are part of ECMA-262 , such as Math, Date and String. Additionally, you can set properties of the Global Object to make your own extensions available to all script code. Non-local variables in script code will be created as properties of the Global Object, as well as local variables in global code.
- hasError()#
- Return type:
bool
Returns
true
if the last JavaScript execution resulted in an exception or ifthrowError()
was called. Otherwise returnsfalse
. Mind thatevaluate()
catches any exceptions thrown in the evaluated code.Imports the module located at
fileName
and returns a module namespace object that contains all exported variables, constants and functions as properties.If this is the first time the module is imported in the engine, the file is loaded from the specified location in either the local file system or the Qt resource system and evaluated as an ECMAScript module. The file is expected to be encoded in UTF-8 text.
Subsequent imports of the same module will return the previously imported instance. Modules are singletons and remain around until the engine is destroyed.
The specified
fileName
will internally be normalized using QFileInfo::canonicalFilePath(). That means that multiple imports of the same file on disk using different relative paths will load the file only once.Note
If an exception is thrown during the loading of the module, the return value will be the exception (typically an
Error
object; seeisError()
).See also
- installExtensions(extensions[, object=QJSValue()])#
Installs JavaScript
extensions
to add functionality that is not available in a standard ECMAScript implementation.The extensions are installed on the given
object
, or on theGlobal Object
if no object is specified.Several extensions can be installed at once by
OR
-ing the enum values:installExtensions(QJSEngine::TranslationExtension | QJSEngine::ConsoleExtension);
See also
- isInterrupted()#
- Return type:
bool
Returns whether JavaScript execution is currently interrupted.
See also
Creates a JavaScript object of class Array with the given
length
.See also
- newErrorObject(errorType[, message=""])#
Creates a JavaScript object of class Error, with
message
as the error message.The prototype of the created object will be
errorType
.See also
Creates a JavaScript object of class Object.
The prototype of the created object will be the Object prototype object.
See also
- newQMetaObject(metaObject)#
- Parameters:
metaObject –
QMetaObject
- Return type:
Creates a JavaScript object that wraps the given QMetaObject The
metaObject
must outlive the script engine. It is recommended to only use this method with static metaobjects.When called as a constructor, a new instance of the class will be created. Only constructors exposed by Q_INVOKABLE will be visible from the script engine.
See also
newQObject()
QObject Integration
Creates a JavaScript object that wraps the given QObject
object
, usingJavaScriptOwnership
.Signals and slots, properties and children of
object
are available as properties of the createdQJSValue
.If
object
is a null pointer, this function returns a null value.If a default prototype has been registered for the
object
's class (or its superclass, recursively), the prototype of the new script object will be set to be that default prototype.If the given
object
is deleted outside of the engine’s control, any attempt to access the deleted QObject’s members through the JavaScript wrapper object (either by script code or C++) will result in ascript exception
.See also
Creates a JavaScript object of class Symbol, with value
name
.The prototype of the created object will be the Symbol prototype object.
See also
Returns the ownership of
object
.See also
Registers a
QJSValue
to serve as a module. After this function is called, all modules that importmoduleName
will import the value ofvalue
instead of loadingmoduleName
from the filesystem.Any valid
QJSValue
can be registered, but named exports (i.e.import { name } from "info"
are treated as members of an object, so the default export must be created with one of the newXYZ methods ofQJSEngine
.Because this allows modules that do not exist on the filesystem to be imported, scripting applications can use this to provide built-in modules, similar to Node.js.
Returns
true
on success,false
otherwise.Note
The
QJSValue
value
is not called or read until it is used by another module. This means that there is no code to evaluate, so no errors will be seen until another module throws an exception while trying to load this module.Warning
Attempting to access a named export from a
QJSValue
that is not an object will trigger aexception
.See also
- setInterrupted(interrupted)#
- Parameters:
interrupted – bool
Interrupts or re-enables JavaScript execution.
If
interrupted
istrue
, any JavaScript executed by this engine immediately aborts and returns an error object until this function is called again with a value offalse
forinterrupted
.This function is thread safe. You may call it from a different thread in order to interrupt, for example, an infinite loop in JavaScript.
See also
- static setObjectOwnership(arg__1, arg__2)#
- Parameters:
arg__1 –
QObject
arg__2 –
ObjectOwnership
Sets the
ownership
ofobject
.An object with
JavaScriptOwnership
is not garbage collected as long as it still has a parent, even if there are no references to it.See also
- setUiLanguage(language)#
- Parameters:
language – str
See also
Setter of property
uiLanguageᅟ
.This function overloads
throwError()
.Throws a run-time error (exception) with the given
errorType
andmessage
.// Assuming that DataEntry is a QObject-derived class that has been // registered as a singleton type and provides an invokable method // setAge(). void DataEntry::setAge(int age) { if (age < 0 || age > 200) { jsEngine->throwError(QJSValue::RangeError, "Age must be between 0 and 200"); } ... }
See also
Script Exceptions
newErrorObject()
- throwError(error)
- Parameters:
error –
QJSValue
This function overloads
throwError()
.Throws a pre-constructed run-time
error
(exception). This way you can usenewErrorObject()
to create the error and customize it as necessary.See also
Script Exceptions
newErrorObject()
- throwError(message)
- Parameters:
message – str
Throws a run-time error (exception) with the given
message
.This method is the C++ counterpart of a
throw()
expression in JavaScript. It enables C++ code to report run-time errors toQJSEngine
. Therefore it should only be called from C++ code that was invoked by a JavaScript function throughQJSEngine
.When returning from C++, the engine will interrupt the normal flow of execution and call the next pre-registered exception handler with an error object that contains the given
message
. The error object will point to the location of the top-most context on the JavaScript caller stack; specifically, it will have propertieslineNumber
,fileName
andstack
. These properties are described inScript Exceptions
.In the following example a C++ method in FileAccess.cpp throws an error in qmlFile.qml at the position where
readFileAsText()
is called:// qmlFile.qml function someFunction() { ... var text = FileAccess.readFileAsText("/path/to/file.txt"); }
// FileAccess.cpp // Assuming that FileAccess is a QObject-derived class that has been // registered as a singleton type and provides an invokable method // readFileAsText() QJSValue FileAccess::readFileAsText(const QString & filePath) { QFile file(filePath); if (!file.open(QIODevice::ReadOnly)) { jsEngine->throwError(file.errorString()); return QString(); } ... return content; }
It is also possible to catch the thrown error in JavaScript:
// qmlFile.qml function someFunction() { ... var text; try { text = FileAccess.readFileAsText("/path/to/file.txt"); } catch (error) { console.warn("In " + error.fileName + ":" + "error.lineNumber" + ": " + error.message); } }
If you need a more specific run-time error to describe an exception, you can use the
ErrorType errorType, const QString &message)
overload.See also
Script Exceptions
- uiLanguage()#
- Return type:
str
See also
Getter of property
uiLanguageᅟ
.- uiLanguageChanged()#
Notification signal of property
uiLanguageᅟ
.